Performance Characterization of Open Source Game Engines
The Performance Characterization of Open Source Game Engines project aims to evaluate and analyze the performance of various open-source game engines. With the wide availability of game development frameworks, it is essential to understand the performance implications and capabilities of these engines.
The objectives of this project include:
- Evaluating the performance of different open-source game engines in terms of rendering speed, frame rate, and resource utilization.
- Analyzing the scalability of game engines to handle complex game scenes and large numbers of game objects.
- Assessing the impact of different game engine settings and configurations on performance.
- Identifying performance bottlenecks and areas for optimization within game engines.
- Performance comparison with well established commercial game engines like Unity and Unreal.
- Providing recommendations and best practices for optimizing game engine performance.
During the project special focus will be on the Godot game engine. Godot has a well established open-source community and mature enough code base. It will be interesting to see how close it is to well-known game engines.