Cmpe 535
Computer Graphics

This is a graduate course on Computer Graphics. Although not yet a formal requirement, CmpE460 is practically a prerequisite for this course. Sound knowledge of Introductory Computer Graphics is assumed. This years special subject will be Volume Rendering.

Course Requirements and Grading

3 small projects will be assigned in succession related to the subjects of illumination, texture mapping and volume rendering. These will be the main requirements of the course. Additionally there will also be a Final Examination.

 

Lecture Topics

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Simple Illumination

Radiometric Terms and Radiance

Physically Based Illumination

Ray Tracing and Radiosity

Texture Mapping

Special Subject:Volume Rendering

Interpolation and Basic Techniques

Motion Along a Curve

Interpolation of Rotation & Quarternions

Deformation Of Objects

Hierarchical Motion: Kinematics & Inverse Kinematics

 

 

Text Books

M.Slater, A. Steed, Y. Chrysanthou, Computer Graphics and Virtual Environments From Realism to Real Time, Addison Wesley, 2002

R. Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann, 2002

A. Watt, M.Watt, Advanced Animation and Rendering Techniques: Theory and Practice, Addison Wesley, 1992

J. Foley, A. van Dam, S. Feiner, J. Hughes, Computer Graphics, Prnciples and Practice, Addison Wesley, 1990, 2.ed.

C. Hansen, C. Johnson Eds. , The Visualization Handbook, Elsevier, 2005

 

 

 
 
 
Spring 2006

COURSE SCEDULE

TTT 789

 

ANNOUNCEMENTS

PROJECT1 DUE 13/04

STUDENTS | Projects

 

 

 

LINKS