Cmpe 535
Computer Graphics

This is a graduate course on Computer Graphics. Although not yet a formal requirement, CmpE460 is practically a prerequisite for this course. Sound knowledge of Introductory Computer Graphics and OpenGL is assumed. In addition to the list of subjects listed below specific emphasis will be given to the subject of Facial Animation.

Course Requirements and Grading

A term project implemented in OpenGL will be the main requirement of the course. Additionally there will also be a Final Examination. For the project you have to provide a detailed proposal, a demo and a project report.

 

Lecture Topics

1

2

3

4

5

6

 

 

 

 

7

8

 

 

Lighting. The Radiance Equation

Local Illumination & Ray Tracing

Texturing

Shadows

Radiosity

Intr. to Computer Animation

Interpolation and Basic Techniques

Motion Along a Curve

Interpolation of Rotation & Quarternions

Deformation Of Objects

Hierarchical Motion: Kinematics & Inverse Kinematics

Workshop: Facial Animation

 

Text Books

M.Slater, A. Steed, Y. Chrysanthou, Computer Graphics and Virtual Environments From Realism to Real Time, Addison Wesley, 2002

R. Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann, 2002

A. Watt, M.Watt, Advanced Animation and Rendering Techniques: Theory and Practice, Addison Wesley, 1992

F.X. Sillion, C Puech, Radiosity Global Illumination, Morgan Kaufmann, 1994

 

 

 
 
 
Spring 2005

COURSE SCEDULE

TTT 789

 

ANNOUNCEMENTS

TAKE-HOME FINAL EXAM>

PROJECT PRESENTATIONS & FINAL EXAM SUBMISSION ON 11.06.2005 11:00 @ MEDIALAB.

Text Book Material you will need for FINAL EXAM: Watt&Watt[Ch.6,Ch.11,Ch.15], Sillion,Pech [Ch.1-Ch4.4]

REFERENCE MATERIAL HERE >

Refs 14, 15 and 20 should be read for Tuesday 1/3/2005.

 

 

STUDENTS | Projects