CMPE 535 Computer Graphics

 

Instructor: Lale Akarun

Course Hours: WWW 123 ETA Z04

 

Course Description: This is a graduate course on computer  graphics, treating the fundamentals of computer graphics in detail. The topics covered include three dimensional geometry, object representations, illumination models, shadows, texture, and rendering algorithms. Recursive ray tracing, radiosity, and volume rendering are treated. The theme of the course will be merging graphics and vision, with emphasis on such issues as image acquisition and camera geometry, image and video standards, image file formats and image compression.

 

Textbook: Watt and Policarpo, The Computer Image, Addison Wesley, 1998

 

Tentative Schedule:

 

1.      Introduction

2.      The acquired image: Image model; sampling and aliasing; quantization; color models

3.      The physical image formation model; radiometry

4.      Camera geometry; camera calibration, stereo

5.      The syntesized image: Modelling curves and surfaces

6.      Modelling continued: Solids

7.      Rendering basics

8.      Ray tracing

9.      Texture and Environment mapping

10.  Volume rendering

11.  Reflentance and Illumination models

12.  Radiosity

13.  Case Studies

 

Grading:  Projects, 30 %,  Take-home Midterm Exam 30 %, Final exam, 40 %.

 

Projects: Each student will be assigned a separate topic. The project will involve some reading and development. Each student will be expected to prepare a progress report sometime mid-semester and complete and demonstrate the project by the last day of the courses.