Overview
of CG
Scientific Visualisation
Architectural Visualisation
Design
Entertainment
Art
Raster Graphics
Hardware: CRT [Hearn 36-44]
Raster-Scan Systems [Hearn 50-53]
Video Controller, Display Processor
Basic Raster Algorithms
Drawing Lines, Circles and Others [Hearn 92-108]
Line Attributes [Hearn 183-187]
Pixel Addressing and Object Geometry [Hearn 120-122]
Scan Line Polygon Fill [Hearn 196-201, Foley 92-99]
Fill Area Attributes [Hearn 193-194]
Displaying Intensities & Gamma Correction [Hearn 581-83]
Antialising [Hearn 214-221]
3D Graphics
The Scene
Polygon Based Modelling [Hearn 129-133]
Geometrical Transformations [Hearn Ch5]
Viewing & Clipping
2D Viewing [Hearn 297-305]
3D Viewing [Hearn Ch.7] Line Clipping [Hearn 315-322]
Fill Area Clipping [Hearn 329-338] Visibility [Hearn Ch.9]
Curves & Surfaces
Spline Representations [Hearn 420-457]
Volumes [Hearn 473-479] The Synthetic Image
Light & Color Color Models [Hearn 712-731, Slater 89-118]
Artists Theory of Color
Illumination and Shading [Hearn 556-579]
Polygon Rendering [Hearn 591-596]
Global Illumination & Ray Tracing [Hearn 597-615]
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